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Hello all sifus and gurus here:)i always go cyber cafe, and i realize that their menu very nice coz is already separate the games, application, browser into different section. So, i would like to ask where to get this software and how to make it? Is it any freeware that can recommend to me? And is there any software can make this interface also??:).
Wizardry Xth 2: Unlimited Students |
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Also known as: Wizardry Xth 2: Mugen no Gakuto Developer: Michaelsoft Publisher: Konami Platform: PlayStation 2 Released in JP: March 23, 2006 This game has unused areas. This game has hidden development-related text. This game has debugging material. This game has a hidden sound test. |
..But does it make sense? The translations on this page need to be proofread. If you are fluent enough in this language, please make any corrections necessary! Notes: Some proofreading has been done already, but further proofreading will require knowledge of the game's mechanics. |
Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Michaelsoft Dds - Auto Game Update 'turbo', Find Complete Details about Michaelsoft Dds - Auto Game Update 'turbo',Disk Diskless Networking Solution from Other Computer & Information Technology Services Supplier or Manufacturer-Michaelsoft DDS Sdn Bhd.
Wizardry Xth: Unlimited Students is the sequel to Wizardry Xth: Academy of Frontier.
- 1Debug Menu
- 1.7Other Debug Menus
- 1.7.6Cheat Menu
- 1.7Other Debug Menus
- 2Unused Areas
- 3Unused Text
Debug Menu
Use the following code and press R3 to display the debug menu. Parenthesis number is software reset counter.
(Source: Original TCRF research)
CHARACTER MENU
This menu allows you to change each character's stats and current status.
Text | Translation |
---|---|
本名 | Real name |
愛称 | Nickname |
PARTY: 学徒補欠隊 | PARTY: Students Sub Party |
所在地: 式部京 | Location: Shikibu Kyou |
CLS: 侍 | CLS: Samurai |
RACE: ヒューマン | RACE: Human |
DEGREE: 予科生 | DEGREE: Student |
SEX: 男性 | SEX: Male |
ALIGN: 善 | ALIGN: Good |
ALIGNRANK: 熱血 | ALIGNRANK: Hot Blood |
Press △ to display a character's item list. Press ○ to enter the item attribute menu.
ITEM CHECK
Item viewer.
Press L1 or R1 to change the current character, then press △ to give the selected item to that character.
BOARD END FLAG
Quest viewer.
Text | Translation | Notes |
---|---|---|
クリア番号 | Cleared Number | This quest is open at these numbers cleared. |
番号 | ID | |
タイトル | Title | |
タイプ | Type | Quest types:
|
学 | Grade | Need grade of party characters. |
発時 | Start time | This quest is open at this progress time. |
消時 | End time | This quest closes at this progress time. |
ロード | Road | Dungeon name. |
コ | Ko | Unknown |
受領都市 | Entrust City |
Below the quest list, it tells you which colors correspond to which quest state:
Color | Text | Translation |
---|---|---|
White | 未受領 | Not Entrust |
Blue | 受領中 | Now Working |
Green | 報告済み | Reported |
Red | 完了 | Accomplished |
Yellow | リピート完了 | Accomplished with repeated |
SCRIPT FLAG
Scenario flag viewer.
PROGRESS
Text | Translation | Notes |
---|---|---|
時系列フラグ | Progress flag | |
胎動周期 | Interval of signs | Enemy element type. |
胎動周期歩数 | Step count interval of signs | Enemy change interval step count. |
○ 歩数セット | ○ Set step count | Set the value of the step count above. |
クリアフラグ | Clear flag | Sets whether the game has been beaten. |
プレイ時間 | Play time | |
開示フラグ | Unlock flag | Unlocks all library data. |
開示残り時刻 | Remaining time to unlock | When this counter is 0:00:00 to display message. |
LIBRARY
This menu allows you to change the kill scores and achievements.
Text | Translation |
---|---|
討伐数 | Kill count |
称号 | Achievements |
友好度 | Friendly |
Other Debug Menus
The 'Enable more debug menus' code above will allow you to access additional debug menus with the button combination listed in each section below.
Alternatively, RAM address 0x4C30D0 controls which debug menu is open. The debug menus below can be accessed by setting this RAM address to the debug menu value listed in each section. (RAM addresses 0x4C30D1 and 0x4C30D2 control which subpage of the current debug menu is open, so these addresses must be set to 0 before setting the main page value.)
3D Character Viewer
Press Select + L2 to open this menu.
Debug menu value: 0x04
Button | Notes |
---|---|
✕ | Exit |
Up/Down | Select equipment. |
○ | Equip |
△ | Change show/hide hair. |
◻ | Change show/hide body. |
Select | Change left/right hand. |
Left Stick | Move model. |
Right Stick | Rotate model. |
R1/R2 | Zoom model. |
L1/L2 | Change elements of equipment. |
Start | Reset camera. |
Memory Manager Menu
Debug menu value: 0x06
Displays memory manager information.
Sound Test
Press Select + L1 to open this menu.
Debug menu value: 0x07
The WAV menu items are for testing voice clips. The EFF menu items let you set (enable) and clear (disable) BGM reverb. Xlsx to dbf converter. The bottom-right of the screen shows the status of audio data loaded into memory.
Text | Translation | Effect |
---|---|---|
△:常駐 | △: Resident | Load the music data to resident area. |
□:再生 | □: Play | |
L1:読込 | L1: Load | Selects whether to use SPU2 (Sound Processing Unit) or EE (Emotion Engine) memory load area. |
Font Test
Debug menu value: 0x08
Party Menu
Debug menu value: 0x0A
This menu only displays the words 'PARTY MENU.'
Cheat Menu
Press Start + Select to open this menu.
Debug menu value: 0x0F
This menu allows you to enable and disable cheats, but some cheats are inaccessible without hacking. If you have the 'Enable more debug menus' code above enabled, you can press L1, L2, R1, R2, or △ to swap out the existing cheats for hidden ones. (Alternatively, you can edit the menu item table at RAM address 0x22BF50 using the menu IDs listed below.)
Menu ID | Menu Text | Japanese Text | Translation | Effect |
---|---|---|---|---|
0x00 | Disp Cross Cursor flag | 位置表示カーソルを表示します | Display coord indicator cursor | Doesn't work, unlike in the previous game. |
0x01 | Disp Trans Bar Flag | デバッグ表示をON/OFFします | Enable/Disable debug display | See below. |
0x02 | Dungeon Move Free | ダンジョンどこでも移動できます | Players can move anywhere in dungeon | Doesn't work. |
0x03 | Dungeon Camera Move | ダンジョンでカメラの移動を行えます | Camera can move anywhere in dungeon | Doesn't work, unlike in the previous game. Instead, it displays camera position on the character viewer in 寄宿舎 (Kishukusha Inn). |
0x04 | Unlimited MP & Mapic | MP無限になります | MP becomes infinite | |
0x05 | Dungeon Frame Mask Flag | ダンジョンにて1枚の環境色描画の ON/OFFを行います | Enable/Disable drawing an ambient color in dungeon | Doesn't work. |
0x06 | Dungeon Frame Blur Flag | ダンジョンにてブラー描画のON/OFFを行います | Enable/Disable drawing blur in dungeon | Doesn't work. |
0x07 | Equip Model Light off | 装備モデル用 テクスチャーライトの ON/OFFを行います | Enable/Disable texture lights for equipment models | Doesn't work. |
0x08 | Dungeon Model Light off | ダンジョン用 テクスチャーライトの ON/OFFを行います | Enable/Disable texture lights for dungeon | Doesn't work. |
0x09 | Dungeon Model Draw order | 通常オブジェクトの描画順を 奥からの描画にします (通常は手前から) | Draw order will be set far side (usually near side) | |
0x0A | DarkZone Not Fade | ダークゾーン時の フェードをOFFにします | Disable fade out on the dark zone | Doesn't work. |
0x0B | Disp Process List | 処理速度の分析リストを表示します | Display process time analyze list | Doesn't work. |
0x0C | Road Arrive | 全ての中継点とロードを通行可能にします | Set all relay points and roads to passable | |
0x0D | Mapic visible | マピックでマップ情報を可視状態とします | Use Mapic always to visible map information | |
0x0E | Milwan | 強制ミルワン&レビフェイト&マピック | Forced Milwan and Revifeito and Mapic | Doesn't work. |
0x0F | step encount | 1歩ごとにエンカウントします | Encounter every step | Doesn't work. |
0x10 | No encount | エンカウントしません | Does not encounter | Doesn't work. |
0x11 | Recipe Info visible | 実験室 レシピ情報を可視にします | Laboratory: Make recipe information visible | |
0x12 | Enemy Info visible | 図書室 敵情報を可視にします | Library: Make enemy information visible | |
0x13 | Item Info visible | 図書室 アイテム情報を可視にします | Library: Make item information visible | |
0x14 | Object set offset | 図書室 装備のオフセット位置を設定します | Library: Set equipment offset coord | Doesn't work. |
0x15 | EVENT NPC TEST | 図書室にNPCテストを追加します | Add NPC test to the library | Doesn't work. |
0x16 | Randam trap not set | ランダム罠をセットしない | Disable random traps | Doesn't work. |
0x17 | Dungeon info disp | 自分の位置情報 前後左右のイベント情報を表示します また、回転床で回転しません | My coord information Display event information at front, back left and right Also, doesn't rotate on rotating cell | Doesn't work. |
0x18 | SCREEN CAPTURE ON | L3ボタンにて画面のキャプチャーを 行えるようになります | Press L3 to screen capture | Press L3 to print a message to TTY debug output. |
0x19 | EFFECT TESTMODE ON | エフェクトテストモードの ON/OFFを行います | Enable/Disable effect test mode | Doesn't work. |
0x1A | Equip All | なんでも装備します | Equip everything | |
0x1B | DISP PAD INFO | パッド入力情報を表示します | Display pad information | Doesn't work. |
0x1C | DEBUG LOG OFF | デバッグログをコンソールに出力しません | Disable output debug log to console. | |
0x1D | EVENT KEEP OFF | 最新イベントの確保を行わない 毎回ロードし実行する | Doesn't alloc newest event Load and Execute every time. | |
0x1E | DFLAG_TEST30 | Placeholder | ||
0x1F | DFLAG_TEST31 | Placeholder | ||
0x20 | DFLAG_TEST32 | Placeholder | ||
0x21 | Sound Info | サウンド管理情報を表示 | Display sound management information | Doesn't work. |
0x22 | Face Info | 顔データの管理情報を表示 | Display face data management information | Doesn't work. |
0x23 | NM Info | NMの情報を表示 | Display NM information | Doesn't work. |
0x01: Disp Trans Bar Flag
Displays some debug text in various places.
- 3D character viewer:
- Displays message 'OBJ-DRAW MENU' on the debug 3D character viewer.
- Display camera coordinates on the standard character viewer.
- Display cell type on the map screen.
- Press △/◻ to change the cell type.
- Display cell type in the dungeon on move.
- It is not reached.
- To display this feature, set j 0x0017007C to address 0x0017004c.
- but it display only 'DEEP'.
- Display save status
- It is not reached.
- World map camera information
Event Test
Press Select + R2 to open this menu.
Debug menu value: 0x10
Text | Translation |
---|---|
△:実行 | △:Execute |
□:起動中<->終了 | □:Booting <-> Finish |
R1 保持フラグ | R1 Reserved Flag |
R2 保持ワーククリア | R2 Reserved work clear |
Domination Value / Lodging Party Level Viewer
Press Select + R1 to open this menu.
Debug menu value: 0x12
The left side lets you change the road domination values. The right side shows the lodging party level at different locations.
Text | Translation | Note |
---|---|---|
コンメスまでの残り歩数 | Steps remaining until communication message | Changes step counter to send war information message from 式部京 (Shikibukyou). |
Road Maze Number Settings
Press Select + △ to open this menu.
Debug menu value: 0x15
Michaelsoft Game Menu Crack
Set maze number of each roads.
Press ○ to toggle whether a road is passable or not. Press △ or ◻ to changes the maze number.
When 適応フラグ (Enable flag) is ON, force changes maze structure.
Color Settings
Debug menu value: 0x17
Text | Translation |
---|---|
通常 | Normal |
老朽化 | Ruined |
氷侵食 | Frozen |
森侵食 | Forested |
熱侵食 | Sweltering |
中枢 | Inner Sanctum |
Stone Viewer
Debug menu value: 0x18
Text | Translation |
---|---|
石の数 | Number of stones |
Appear Hidden Boss Flag
Press Select + ◻ to open this menu.
Debug menu value: 0x19
Changes the step counters that counts down to activate the hidden boss of each road.
Text | Translation |
---|---|
状態 | Status |
歩数 | Step Counter |
Unused Areas
ダロスの右手 (Right Hand of Darosu) / ダロスの左手 (Left Hand of Darosu)
To enter these relay points, set RAM address 0x4AD3E9 to 0x0E or 0x0F then change the party. These use the same background as relay point 'イカロスの足'.
These area names appear in the story, but you never enter them during normal play.
ダミーロード (Dummy Road)
You can enter 'ダミーロード'(Dummy Road) from the unused areas 'ダロスの右手' (Right Hand of Darosu) and 'ダロスの左手' (Left Hand of Darosu).
- Use the gate to transfer to 式部京 (Shikibukyou).
- Cannot use Icarus terminal.
- Battle point does not work.
- X:1, Y:17 wall can be entered from X:1, Y:16. If you enter this point, annihilate the party.
- Dummy Road has only central area.
Unused Text
Development Text
There are script instruction strings at RAM address 0x17C298. These string addresses are written in the table (address 0x22e420). However, they are not displayed.
The Wizardry series | |
---|---|
DOS | Wizardry: Knight of Diamonds - The Second Scenario • Wizardry: The Return of Werdna - The Fourth Scenario |
NES | Wizardry: Proving Grounds of the Mad Overlord • Wizardry II: Knight of Diamonds • Wizardry II: Legacy of Llylgamyn |
Mac OS Classic | Wizardry II: The Knight of Diamonds |
Game Boy (Color) | Wizardry Gaiden 2: Curse of the Ancient Emperor • Wizardry Gaiden 3: Scripture of the Dark • Wizardry: Proving Grounds of the Mad Overlord • Wizardry II: Knight of Diamonds • Wizardry III: Legacy of Llylgamyn • Wizardry Empire • Wizardry Empire: Fukkatsu no Tsue |
SNES | Wizardry V: Heart of the Maelstrom |
PlayStation | Wizardry Empire: Inishie no Oujo • Wizardry Empire II: Oujo no Isan |
Nintendo DS | Wizardry: Seimei no Kusabi • Wizardry: Boukyaku no Isan |
PlayStation 2 | Wizardry Xth: Academy of Frontier • Wizardry Xth 2: Unlimited Students |
Retrieved from 'https://tcrf.net/index.php?title=Wizardry_Xth_2:_Unlimited_Students&oldid=729548'
In Malaysia market, most of the cyber cafe owners are familiar with a few solution providers. These big guns have experienced the harshness of the industry, where they have to find additional innovative value-adding service to their sales inventory.
Michaelsoft Game Menus
Michaelsoft is one the cybercafé solution provider, and its customer has been in the business for more than 10 years. In this market, rarely of the cybercafé will survive more than 8 years, due to lack of business knowledge, technical knowledge, and management skill.
“You can easily tell the difference between cheap and expensive goods and services.”
They both fulfill different needs. Mtk repartition tool. Michaelsoft aims to help cybercafé to maintain its business in the longer run. Cybercafe owners would have met different types of solution providers, and some of the cybercafé owners don’t know what they want for their business, forced to close their business and invest their salvaged capital into some other industry.
The initial cost and on-going maintenance cost.
Most of the cybercafés didn’t choose the right solution to handle on-going maintenance cost. Setting up was easy, but to maintain was really stressful and awful. Below are the effective ways on how to run your small cybercafe business to become profitable.
1. Use diskless network solution
In cybercafé, diskless solution can extend the lifespan of client PCs, able to boot faster, has better performance than disk solution, and reduces operation cost (electricity, maintenance, staffing, license, antivirus, game deployment). Last but not least, it’s relatively easy to set up. Michaelsoft also provides add-on services to ensure cybercafé owners have the competitive advantage to continuously sustain and improve their business.
2. Choosing the right hardware for diskless network environment.
When running diskless network, balancing the load on server and client PCs are important, in order to extend the lifespan of each hardware,the cybercafé owner must make sure that the servers, routers, client PCs are able to handle moderate to heavy-duty usage, and must not overload the hardware.
It is not advisable to use low spec or unknown brand hardware to handle heavy-duty loads, as it will exhaust its lifespan even faster and possibly causes downtime unexpectedly. Therefore, the model, the warranty and its specification should meet the requirements of the business for moderate to heavy-duty usage.
3. Look for a reliable and suitable service provider that can save your cost
To prevent cybercafé from service disruption, it’s best to choose a solution that doesn’t require frequent visits or troubleshooting from technicians. This means, if the solution keeps giving problems that need technicians to fix the problem, this causes downtime to business and creates dissatisfaction among customers. When this happens, revenue and customer’s trust in the cybercafé will be lost.
Therefore, consult other solution providers to find out which one suits their business needs. Michaelsoft emphasizes providing stable, genuine, cost-effective, reliable, efficient, hassle-free and innovative solutions to customers.
4. Beware of hidden charges
Beware of the pricing, cybercafé owners are advised to double-check the price, such as the TOTAL set up price and its monthly charges. Some of the solution providers did not mention clearly the total number of servers and additional hardware needed for the business.
Solution providers that aim to earn quick cash will urge cybercafé owners to pay a sum of money to run the business first. Soon after when the hardware starting to wear out because of overloading, they will ask the cybercafé owner to invest another sum of money to upgrade or buy a new unit to replace.
5. Choose our Auto Game Update
Deployment of games. It’s best to see the game update is done within a blink of an eye. Michaelsoft Game Menu, with its Auto Game Update, the game is installed instantly when the remote game server is updated. There won’t be any error in system registry when installed or require any remote assistant via internet to install the games.
6. Use Linux Server Operating System
Cybercafe owners are encouraged to run their business in a legal way. Besides being raid by police or local councils, there are risks involved if doing otherwise. The most common issue would be during the event of virus attacks. Servers that run Windows OS will be most likely attacked by virus, and causes downtime to cybercafé, unlike our diskless system which uses Linux OS to run the server. Linux platform, is immune to Windows viruses, even if the client PC that infected with Windows virus and spreads into the network, the Linux server is not affected by it. This acts as the last defense against virus attacks.
In the most extreme event where the whole server OS has to be re-installed. Re-installing OS would take some time, DDS+ would only take 15 minutes to be ready, and configured. However, Windows OS would take at least 30 minutes to be ready but without configurations. Besides there’s no licensing fee needed for Linux OS as it’s a free and open source software.
Michaelsoft Game Menu
Another advantage of using Linux OS to run the server is that it can fully utilize the RAM installed, and able to run 64 bit Windows 7 in the diskless network environment, delivering the most ideal gaming experience to customers as a satisfied customer is the best business strategy of all.